> For the complete documentation index, see [llms.txt](https://creative-development.gitbook.io/cr-effects/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://creative-development.gitbook.io/cr-effects/fundamentals/installation.md).

# Installation

## Step1: Adding the resource to your server

* Drag and drop the cr-effects folder to your resource folder.
* Make sure you install the dependancies: [qb-core](https://github.com/qbcore-framework/qb-core), [progressbar](https://github.com/qbcore-framework/progressbar).
* Make sure you have the below start order in your server.cfg.

<pre class="language-lua"><code class="lang-lua">ensure qb-core
<strong>ensure progressbar
</strong>ensure cr-effects
</code></pre>

## Step 2: Editing the config

Below is an example of an item with effects.

```lua
Config.Items = {
    ["example"] = {
        name = "phone", -- The name of the useable item
        useItemText = "Smoke weed", -- What to notify when you use the item
        effect = {
            speed = { -- Run faster
                enabled = false,
                time = 30,
            },
            drunk = { -- Get a Drunk effect
                enabled = false,
                time = 30,
            },
            alienEffect = {
                enabled = false,
                time = 30,
            },
            relieveStress = { -- Reduce stress
                enabled = false,
                amount = 100
            },
            healthRegen = { -- Gain health regeneration
                enabled = false,
                time = 30,
                rate = 1.8
            },
            ragDoll = { -- Sets the player to ragdoll 
                enabled = false,
                time = 30
            },
            stumble = { -- Stumble while running
                enabled = false,
                time = 30
            },
            reliveThirst = {
                enabled = false,
                amount = 10
            },
            reliveHunger = {
                enabled = false,
                amount = 10
            },
            stamina = { -- Get more stamina so you can run longer
                enabled = false,
                time = 30
            },
            CameraShake = {
                enabled = false,
                time = 30, -- for how long
                CameraShakeType = "SMALL_EXPLOSION_SHAKE", -- What type of shake (DEATH_FAIL_IN_EFFECT_SHAKE, DRUNK_SHAKE, FAMILY5_DRUG_TRIP_SHAKE, HAND_SHAKE, JOLT_SHAKE, LARGE_EXPLOSION_SHAKE, MEDIUM_EXPLOSION_SHAKE, SMALL_EXPLOSION_SHAKE, ROAD_VIBRATION_SHAKE, SKY_DIVING_SHAKE, VIBRATE_SHAKE)
                intensity = 0.8 -- how intense the shake should be
            },
            ScreenFLash = { -- Adds a Screen flashing effect
                enabled = false,
                time = 30
            },
            Custom = {
                enabled = false,
                effectName = "test_effect",
                transition = 100,
                time = 3000
            },
            Status = {
                enabled = true,
                statusName = "weedsmell", -- See the docs (https://creative-development.gitbook.io/cr-effects/fundamentals/installation#what-all-the-different-things-mean-and-what-they-do)
                time = 200 -- how long in seconds
            }
        },
        progressBar = {
            enabled = true, -- If you want to enable the progressbar or not
            progressBarLength = 10000, -- How long the progressbar should be
            progressBarText = "Smoking weed", -- What the progressbar should display
            animDict = "amb@world_human_drinking@coffee@male@idle_a", -- The animation dictionary
            anim = "idle_c", -- The animation in the animation dictionary
            notifyProgressbarDone = "You smoked weed", -- What to notify then you progressbar is done
            notifyProgressbarFail = "You droped the joint!", -- What to notify then the progressbar fails
            disableMovement = false, -- If you want to be able to move (walk)
            disableCarMovement = false, -- If you want to be able to control the car
            disableMouse = false, -- If you want to be able to move the mouse (look around)
            disableCombat = false,                             -- If you want to be able to fight (punch and stuff)
            propSettings = {
                enabled = true,
                prop = "v_ret_fh_bscup",
                boneId = 28422
            }
        },
    },
    -- Copy above example and add your next one under here
}
```

### What all the different things mean and what they do

<table data-full-width="false"><thead><tr><th>Name</th><th>information</th><th>variables</th></tr></thead><tbody><tr><td><pre><code>["example"]
</code></pre></td><td>This need to be a unique name</td><td></td></tr><tr><td><pre><code>name 
</code></pre></td><td>This is the name of the item you want to make usable and add the effects to</td><td></td></tr><tr><td><pre><code>useItemText 
</code></pre></td><td><p>This is what you want to be </p><p>notified when you use the item</p></td><td></td></tr><tr><td><pre><code>speed
</code></pre></td><td>This is the effect of running faster</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.</td></tr><tr><td><pre><code>drunk 
</code></pre></td><td>Gain a drunk effect</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.</td></tr><tr><td><pre><code>alienEffect 
</code></pre></td><td>Gain an alien like visual effect</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.</td></tr><tr><td><pre><code>relieveStress 
</code></pre></td><td>Relieve some stress</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>amount</strong>: how much stress to remove</td></tr><tr><td><pre><code>healthRegen 
</code></pre></td><td>Gain some health regen</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.<br><br>rate: How fast to regen health</td></tr><tr><td><pre><code>ragDoll 
</code></pre></td><td>Sets the player to ragdoll</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.</td></tr><tr><td><pre><code>stumble 
</code></pre></td><td>Makes the player stumble when running</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.</td></tr><tr><td><pre><code>reliveThirst 
</code></pre></td><td>Relieve some thirst</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>amount</strong>: how much thirst to relieve</td></tr><tr><td><pre><code>reliveHunger 
</code></pre></td><td>Relieve some hunger</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>amount</strong>: how much hunger to relieve</td></tr><tr><td><pre><code>stamina 
</code></pre></td><td>Gain more stamina so you can run longer</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.</td></tr><tr><td><pre><code>CameraShake 
</code></pre></td><td>Makes the players screen shake</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.<br><br><strong>CameraShakeType</strong>: what the type of camerashake you want, can be: <code>DEATH_FAIL_IN_EFFECT_SHAKE, DRUNK_SHAKE, FAMILY5_DRUG_TRIP_SHAKE, HAND_SHAKE, JOLT_SHAKE, LARGE_EXPLOSION_SHAKE, MEDIUM_EXPLOSION_SHAKE, SMALL_EXPLOSION_SHAKE, ROAD_VIBRATION_SHAKE, SKY_DIVING_SHAKE, VIBRATE_SHAKE</code><br><br><strong>intensity</strong>: How intense the shake should be.</td></tr><tr><td><pre><code>ScreenFLash 
</code></pre></td><td>Adds a screen flashing effect to the players screen</td><td><strong>enabled</strong>: if the effect is enabled for the item or not.<br><br><strong>time</strong>: This is for how long the effect should last in seconds.</td></tr><tr><td><pre><code>Custom 
</code></pre></td><td>Adds a custom visiual effect</td><td><p><strong>enabled</strong>: if the effect is enabled for the item or not.</p><p></p><p><strong>effectName</strong>: The name of the custom effect (see more in <a data-mention href="/cr-effects/fundamentals/custom-effects.md">custom effects</a>).</p><p></p><p><strong>transition</strong>: How long the transition is for the effect to be at full strength in MS.</p><p></p><p><strong>strength</strong>: How strong the effect should be.<br><br><strong>time</strong>: This is for how long the effect should last in MS.</p></td></tr><tr><td><pre><code>Status
</code></pre></td><td>Adds a status "effect" that police can inspect.</td><td><strong>statusName</strong>: See <a data-mention href="#the-different-status-names">#the-different-status-names</a><br><br><strong>time</strong>: This is for how long the effect should last in Seconds.</td></tr></tbody></table>

### The progressbar settings for each item

<table><thead><tr><th>name</th><th>information</th></tr></thead><tbody><tr><td><pre><code>enabled 
</code></pre></td><td>If the progressbar is enabled or not. if false then you can ignore the below settings</td></tr><tr><td><pre><code>progressBarLength 
</code></pre></td><td>How long the progressbar should be</td></tr><tr><td><pre><code>progressBarText 
</code></pre></td><td>What to display in the progressbar text</td></tr><tr><td><pre><code>animDict 
</code></pre></td><td>This is the dictionary your animation is in</td></tr><tr><td><pre><code>anim 
</code></pre></td><td>This is the animation</td></tr><tr><td><pre><code>notifyProgressbarDone 
</code></pre></td><td>This is what is getting notified when the progressbar is done</td></tr><tr><td><pre><code>notifyProgressbarFail 
</code></pre></td><td>This is what is getting notified when the progressbar fails</td></tr><tr><td><pre><code>disableMovement 
</code></pre></td><td>This disables the players movement (walking) while in the progressbar</td></tr><tr><td><pre><code>disableCarMovement 
</code></pre></td><td>This disables the ability to control the car</td></tr><tr><td><pre><code>disableMouse 
</code></pre></td><td>This disables the mouse movement (looking around)</td></tr><tr><td><pre><code>disableCombat 
</code></pre></td><td>This disables the the ability to be in combat (punch players etc)</td></tr></tbody></table>

### Propsettings

<table><thead><tr><th>Name</th><th>Information</th></tr></thead><tbody><tr><td><pre><code>enabled
</code></pre></td><td>If you want a prop or not</td></tr><tr><td><pre><code>prop
</code></pre></td><td>This is the name of the prop</td></tr><tr><td><pre><code>boneId
</code></pre></td><td>This is the id of the "bone" See this list of bones: <a href="https://wiki.rage.mp/index.php?title=Bones">https://wiki.rage.mp/index.php?title=Bones</a></td></tr></tbody></table>

### The different status names

```lua
'fight'
'widepupils'
'redeyes'
'weedsmell'
'gunpowder'
'chemicals'
'heavybreath'
'sweat'
'handbleed'
'confused'
'alcohol'
"heavyalcohol"
"agitated"
```

### Creating new items

* Copy the above example and paste it underneath.
* Edit all the variables to match for your item.
* that's it.
