useing exports
Cr-effects let's you call the effects from a completely different script with exports. On this page you will learn how these work and how to use them.
How the exports work
To call an effect from a script of your choice you need to use what's called an export.
Below is an example of an export. The export can hold up to 4 variables depending of what effect you need.
The first variable (in this case "RagDoll") is the type of effect you want to call. Below is a table of all the effects and what variables it needs.
The variables have to be in the order specified below.
"RagDoll"
1
Time
"HealthRegen"
2
Time, Amount
"RelieveStress"
1
Amount
"Speed"
1
Time
"AlienEffect"
1
Time
"Drunk"
1
Time
"relieveThirst"
1
Amount
"relieveHunger"
1
Amount
"Stamina"
1
Time
"CameraShake"
3
Time, CameraShakeType, intensity
"ScreenFlash"
1
Time
"stumble"
1
Time
"custom"
4
EffectName, time, Transition, strength
"status
2
StatusName, time
Below there is a table of that the variables mean from above table.
Time
This is how long the effect should last in seconds Besides the "custom" effect where it is counted in MS.
Amount
Means by how much.
CameraShakeType
This is the type of camera shake you want to use (DEATH_FAIL_IN_EFFECT_SHAKE, DRUNK_SHAKE, FAMILY5_DRUG_TRIP_SHAKE, HAND_SHAKE, JOLT_SHAKE, LARGE_EXPLOSION_SHAKE, MEDIUM_EXPLOSION_SHAKE, SMALL_EXPLOSION_SHAKE, ROAD_VIBRATION_SHAKE, SKY_DIVING_SHAKE, VIBRATE_SHAKE)
intensity
How intense it should be.
EffectName
Transition
This is how long the transition should take to get the full strength.
Strength
How strong the effect should be.
StatusName
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